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	<title>Comments on: Liveblogging A Game Usability Test</title>
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	<link>http://www.usabilityblog.com/2008/12/liveblogging-a-game-usability-test/</link>
	<description>Blogging about usability, user experience and design</description>
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		<title>By: cigar reviews</title>
		<link>http://www.usabilityblog.com/2008/12/liveblogging-a-game-usability-test/comment-page-1/#comment-9997</link>
		<dc:creator>cigar reviews</dc:creator>
		<pubDate>Wed, 02 Mar 2011 13:37:00 +0000</pubDate>
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		<description>The Tempcover iPhone temporary car insurance app is a step in the right direction for corporate app functionality and usability. Tempcover, the auto insurance company specialising in temporary car insurance and short term van insurance, has announced ..</description>
		<content:encoded><![CDATA[<p>The Tempcover iPhone temporary car insurance app is a step in the right direction for corporate app functionality and usability. Tempcover, the auto insurance company specialising in temporary car insurance and short term van insurance, has announced ..</p>
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		<title>By: Ole Gregersen</title>
		<link>http://www.usabilityblog.com/2008/12/liveblogging-a-game-usability-test/comment-page-1/#comment-8395</link>
		<dc:creator>Ole Gregersen</dc:creator>
		<pubDate>Tue, 16 Dec 2008 10:12:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.usabilityblog.com/?p=225#comment-8395</guid>
		<description>Hi there. My first visit to this blog. Great post about the live-blogging-game-test. I really enjoyed it. Sort of gonzo-style within usability. Loved the reference to &quot;gulf of execution&quot;, I often forget these thing we&#039;ve learned from the master, to integrate them in my descriptions of challenges or problems. Thanks, Ole</description>
		<content:encoded><![CDATA[<p>Hi there. My first visit to this blog. Great post about the live-blogging-game-test. I really enjoyed it. Sort of gonzo-style within usability. Loved the reference to &#8220;gulf of execution&#8221;, I often forget these thing we&#8217;ve learned from the master, to integrate them in my descriptions of challenges or problems. Thanks, Ole</p>
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		<title>By: Dave</title>
		<link>http://www.usabilityblog.com/2008/12/liveblogging-a-game-usability-test/comment-page-1/#comment-8318</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Fri, 12 Dec 2008 19:36:37 +0000</pubDate>
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		<description>I was under the impression that the learning curve usually refers to what the situation necessitates for success, not the rate at which learning is actually achieved. That is, by default when you say &quot;learning curve&quot;, most people assume you are referring to the task, not the subject.

So it sounds possible that the game&#039;s learning curve is steeper than it was thought to be.

I suppose that, if you enjoy being misinterpreted because you use non-standard although correct on a technicality usage of the term, you could say that the learning curve of the players was long and flat, but to just say &quot;It’s a long flat learning curve&quot; is ambiguous. Most people would think that you&#039;re applying that sentence to the requirement of the task and would be misled or would assume you&#039;re misusing the term.

My two cents. Whether you agree with my understanding or not, I&#039;m not sure how I feel about a usability expert intentionally writing in a way that they know will be misunderstood. ;)</description>
		<content:encoded><![CDATA[<p>I was under the impression that the learning curve usually refers to what the situation necessitates for success, not the rate at which learning is actually achieved. That is, by default when you say &#8220;learning curve&#8221;, most people assume you are referring to the task, not the subject.</p>
<p>So it sounds possible that the game&#8217;s learning curve is steeper than it was thought to be.</p>
<p>I suppose that, if you enjoy being misinterpreted because you use non-standard although correct on a technicality usage of the term, you could say that the learning curve of the players was long and flat, but to just say &#8220;It’s a long flat learning curve&#8221; is ambiguous. Most people would think that you&#8217;re applying that sentence to the requirement of the task and would be misled or would assume you&#8217;re misusing the term.</p>
<p>My two cents. Whether you agree with my understanding or not, I&#8217;m not sure how I feel about a usability expert intentionally writing in a way that they know will be misunderstood. ;)</p>
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		<title>By: Neil</title>
		<link>http://www.usabilityblog.com/2008/12/liveblogging-a-game-usability-test/comment-page-1/#comment-8297</link>
		<dc:creator>Neil</dc:creator>
		<pubDate>Fri, 12 Dec 2008 00:22:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.usabilityblog.com/?p=225#comment-8297</guid>
		<description>Paul,

I really enjoy this. Any way that &quot;Paul visits X and liveblogs a test/focus group&quot; could be a regular feature?</description>
		<content:encoded><![CDATA[<p>Paul,</p>
<p>I really enjoy this. Any way that &#8220;Paul visits X and liveblogs a test/focus group&#8221; could be a regular feature?</p>
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