From the monthly archives:

May 2010

This post originated from a response I wrote to a question on the list that dare not utter its name. Someone asked about whether ratings of usability issues should be ranked with an interval or ordinal scale. I thought the question was somewhat specious, because when you’re dealing with behavioral phenomena, claiming your measurement tool is interval vs. ordinal is a distinction without a difference.

What is important, however, is behaviorally anchoring your rating choices. That is, as much as possible you should base your usability severity ratings on observable – or well-defined inferable – criteria. There’s nothing earth-shatteringly new in this post, mind you. I’m just taking the highly non-controversial position that you should define your usability and user experience issue ratings using observable examplars of behavior.

You may notice that I do move off the reservation a bit when you read my rating definitions. I’ve included information about how a user experience issue could affect an organization’s brand equity and revenue as well. I’m not entirely satisfied with how I’ve lumped these (important but somewhat orthogonal) issues together with “straight” usability; I may break them out into separate ratings that accompany each usability issue. So my rating schema would work like this:

  • Usability severity
  • Impact to brand equity
  • Impact to revenue or (other key performance metric)

Anyway….here is my current set of behaviorally-anchored user experience issue ratings; feel free to borrow, modify, criticize, adapt, ignore, etc.

Critical
A critical usability issue will definitely result in a user not being able to complete their intended task. It will also result in an immediate, noticeable and significant impact to the organization’s brand equity, revenue and/or profitability.

High
A high severity usability issue is one that is likely to result in a user not being able to complete their intended task. From the business perspective, the issue is likely to negatively affect the organization’s brand, revenue, or profitability.

Medium
Medium severity usability issues include those that are likely to significantly impede or frustrate a user, but are not likely to prevent users from eventually accomplishing their task. They might also negatively affect the organization’s brand, revenue, or profitability.

Low
Low severity usability issues include those that are likely to present momentary or transient difficulty or confusion to users, but do not prevent users from accomplishing their task. There should be no effect on the organization’s brand or financials.

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It’s all about context, yes. Some immensely complex UI’s are necessary in certain domains, for certain workflows. But sometimes you can just look at a UI and know that, for whoever its intended users are, it’s a horrible failure.

So it is with this Ferrari steering wheel. Via FastCompany and @JasonSpector, look upon the horror and of course watch the vid. Bonus points for the headline “Ferrari F10 Steering Wheel Looks Like a Robot Barfed on It.”

Ferrari steering wheel fail

Here’s the vid about it too. Enjoy.

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Yes, the world has another after-the-fact design modification to add to its motley collection of hacks, patches, fixes, taped-on signs, and Sharpie-improved user interfaces.

Found at the Kent State University bookstore, where I ducked in to buy an umbrella during a downpour. I was there to do some customer observations for a product line I’m working on, and had to walk between buildings in a solid rain storm.

Notice the attention to detail on the mod. The counter clerks must’ve really been tired of walking people through the transaction flow. They even highlighted “BLUE LIGHTS” with blue marker, just so people would get the message.

This is nine kinds of awesome.

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